Some interesting info in the reports. The one I found interesting:
For example, the upcoming Argo SRV was tested internally and towed its first ships.
A lot of juicy tidbits. The SanTok awaiting for the dashboard to pass they still continued the progression of the ship. Thought that was interesting.
For combat missions, most quantum-travel-capable ships were added to the pool that missions can spawn from. However, some that don’t make narrative sense weren’t added. For example, criminals won’t use the Drake Cutlass Blue. As part of this work, the game’s ships were divided into difficulty bands derived from data mentioned in last month’s report, which was gathered from pitting every ship against each other 1000 times.
So the random Reclaimer will get removed from the pool, right? Also, I’ve seen player criminals that use the Cutlass Blue to pirate cargo ships, so why not have it in the pool?
There’s an interesting bit in the AC section:
Finally, the team concluded work on three new experimental modes that feature the new flight system, “Master Modes”: Free Flight, Duel, and Endless Vanduul Swarm.
If I’m reading that right, we might be getting a preview of Master Modes in AC before it hits the PU?
This is also mentioned in the latest issue of Jump Point.