• djsoren19@yiffit.net
    link
    fedilink
    arrow-up
    5
    ·
    11 months ago

    To me, it fell into the same trap basically every cRPG falls into; late game combat is a chore. Once the number of enemies and skills you have to juggle gets high enough, you can’t realistically use real-time on the harder fights, but you can run into so many enemies that turn-based takes forever.

    I don’t even really mean that as a criticism of Larian, since nobody else ever managed to fix that issue either. It’s a big reason why the genre died off for so long.

    • ampersandrew@kbin.social
      link
      fedilink
      arrow-up
      10
      ·
      11 months ago

      Real-time isn’t an option at all in BG3, and RTWP always felt messy to me anyway, even as I’m now playing Pillars of Eternity. Especially in a lot of those old Infinity Engine games, it felt like it incentivized devs to add more trash mobs, as opposed to paying closer attention to pacing and encounter design.

      • djsoren19@yiffit.net
        link
        fedilink
        arrow-up
        2
        ·
        11 months ago

        I totally apologize, you’ve unlocked a memory. It’s so good in KOTOR that my brain doesn’t remember it’s a cRPG. I’m really hoping that if it gets a remake, it keeps all the guts of the original combat system, and doesn’t get simplified to a toggle between real time and pause.