(⬤ᴥ⬤)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 17 hours agoefficient game design rulelemmy.blahaj.zoneimagemessage-square40fedilinkarrow-up1637arrow-down116
arrow-up1621arrow-down1imageefficient game design rulelemmy.blahaj.zone(⬤ᴥ⬤)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 17 hours agomessage-square40fedilink
minus-squareMidnitte@beehaw.orglinkfedilinkEnglisharrow-up20·7 hours agoSeems weird to critique “western game devs” Developers of any region can be terrible.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up1·edit-228 minutes agoI’ve never heard anyone accuse of game of being “western jank” but I’ve heard plenty be called “eurojank” or “slavjank.” Doesn’t make 'em bad. Some of my favorite games are slavjank. Like STALKER.
minus-squareDragonTypeWyvern@midwest.sociallinkfedilinkarrow-up5arrow-down1·5 hours agoJapanese game devs would NEVER. Because their bosses literally chain them to the desk until their code built from scratch works flawlessly. (This belief may be out of date)
Seems weird to critique “western game devs”
Developers of any region can be terrible.
I’ve never heard anyone accuse of game of being “western jank” but I’ve heard plenty be called “eurojank” or “slavjank.”
Doesn’t make 'em bad. Some of my favorite games are slavjank. Like STALKER.
Japanese game devs would NEVER. Because their bosses literally chain them to the desk until their code built from scratch works flawlessly.
(This belief may be out of date)