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Joined 1 year ago
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Cake day: June 9th, 2023

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  • The physics part isn’t even really that important, I think. It helps pile things up, but it’s not tantamount to what makes a Bethesda game.

    It’s from a culmination of decisions that lead to it. To letting you pick up all these miscellaneous items. To saving where these items are stored. To letting you go anywhere you want to. And on top of all that, having a fully functional game working along side all that. It’s a freedom you don’t get in most other games. Sometimes people ask why it’s even necessary, I like to think Bethesda responds with: Why not?

    Nobody else makes them because indies don’t have the resources to make them like Bethesda and AAA devs don’t have the luxury to invest in such a niche experimental and expensive genre.


  • While some elements were deeply overblown, a lot of it was pretty bad and deserved. Don’t downplay what happened, the game was delayed and then delayed again. Only the final release date had been for after current gen hardware and they obfuscated the awful performance. Early eviews of the game had also required stock footage. And that’s just from the fiasco around launch.



  • Big ones I’m playing is with Stardew Valley Expanded, PPJA, and harder Community Bundles.

    Stardew Valley Expanded adds more events, new characters, and some alters the map to feel more lived in, like how you aren’t the only farm.

    PPJA adds new crops. That’s it.

    And Harder Community Bundles is self-explanatory. For example, instead of submitting 1 Parsnip, you need 40. It has a version that uses the new crops in both SVE and PPJA too.