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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Let’s put it this way: If in our lifetime we can simulate the intelligence of a vinegar fly as general intelligence, that would be a monumental landmark in AGI. And we’re far, far, far away from it.

    I get what you mean here and I agree with it, if we’re talking about current “AI”, which isn’t anywhere close. I know, because I’ve programmed some simple “AIs” (Mainly ML models) myself.

    But your comparison to ancient egypt is somewhat lacking, considering we had the aptly named dark ages between then and now.

    Lot’s of knowledge got lost all the time during humanity’s history, but ever since the printing press, and more recently the internet, came into existence, this problem has all but disappeared. As long as humanity doesn’t nuke itself back to said dark ages, I recon we aren’t that far away from AGI, or at least something close to it. Maybe not in my lifetime, but another ~2000 years seems a little extreme.


  • Whenever I hear someone say that something is impossible with current technology, I think about my grandma. When she was a kid, only some important people had telephones. Doctors, police, etc.

    In her lifetime we went from that to today, and, since she’s still alive, even further into the future.

    Whenever someone calls something impossible, I think about how far technology will progress in my own lifetime and I know that they’ve got no idea what they’re talking about. (Unless, like you said, it’s against the laws of physics. But sometimes even then I’m not so sure, cause it’s not like we understand those entirely. )


  • I remember trying to play those (and failing miserably because I of how young I was). Maybe I should give them another go.

    You might want to give the “The Room” series a shot. It starts out as just a digital puzzle box, but gets more involved as the series goes on and explores lovecraftian themes. There are monsters, but they’re set pieces or serve to further the story and typically only show up for a couple seconds or so in cutscenes. I personally dislike horror games, mostly because of jumpscares, and I’m completely fine with these games.

    There are versions for iOS, Android, Windows, Switch and even a VR one, that is really well made. I would personally recommend the Steam versions, because they are a lot more detailed.












  • Same.

    I wasn’t convinced at the very beginning, but once they had the hangar demo out, with that insanely detailed, intractable spaceship, I was so impressed I spend about a hundred dollars on it to “help development”.

    At this point I’ve long since given up hope this mess will be finished in a reasonable timeframe. I’m just glad Starfield is coming up and from the trailers and interviews it’s looking like a suitable replacement.

    And since it’s the creation engine again, any major or minor mistakes will have a mod that fixes them sooner or later.


  • Unless they try to push the creation club by blocking mods and thus community patches,

    Unlike certain other devs/publishers I don’t think Bethesda are dumb enough to think Skyrim would have been so successful for so long if they’d blocked mods.

    If there’s one company I’m certain values mods very highly, it’s Bethesda. Simultaneously it wouldn’t surprise me at all if they put in the creation club right from the get go and tried pushing it more. But outright blocking, or hindering the creation of “normal” mods, doesn’t seem like something they’d do.