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Cake day: June 12th, 2023

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  • While 8GB can be enough to operate simple stuff, it can slow some other stuff does. I saw someone post a FinalCut benchmark and it took 3 times longer on the 8GB machine.

    And because the memory is shared with the gpu, it is limiting games from being ported to the platforms. The only console with less is the 7 year old switch. The Xbox series s has 10 and it is holding back the xbox platform against the ps5 which has 16.

    It is really holding back what developers can do on the platforms.

    PCs are moving towards 32GB now.














  • Ok, I see where you are coming from. I agree that it is a niche product category and I don’t understand what Meta and Apple see in AR & VR and am real confused why Apple of all companies decided to enter it like this. They usually avoid niche products. I enjoy VR occasionally and think it is great, but not enough to put hundreds of millions into it.

    From what I see Valve is probably the only one taking a proper approach. They have a platform and hardware for it and support it, but aren’t really going from the mountain tops yelling this is the greatest next thing. To be fair they have been supporting it since , what 2015ish.




  • It isn’t as simple as just compiling. Large programs like games then need to be tested to make sure the code doesn’t have bugs on ARM. Developers often use assembly to optimize performance, so those portions would need to be rewritten as well. And Apple has been the only large install of performant ARM consumer hardware on anything laptop or desktop windows. So, there hasn’t been a strong install base to even encourage many developers to port their stuff to windows on ARM.