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Joined 1 year ago
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Cake day: June 30th, 2023

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  • Standard markup is about 100% on electronics from the bom cost, but things on a closed ecosystem that are supposed to make their money back in software and service licensing or normally so close to the cost. On something like a game console you are looking at a 10 to 15% mark up at retail. The wholesale price is very close to the bill of materials. The only company that really sticks out is Nintendo who sells at a 15 to 20% markup wholesale and then never lowers the price.

    The really insulting thing about how Apple does it is the they add a 500 to 1000% mark up for storage ram upgrades. They even kept using 8 GB on the MacBooks when it was cheaper to run 12 or 16 GB ram ICS for the package size they were using.





  • Zanz@lemmy.worldtoMemes@lemmy.mlLinux gaming is fun
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    1 year ago

    There are equivalent to 33 global tiks by default. They’re supposed to be more asynchronous so that might help but that just sounds like trying to hide how much load your server actually should have. They’re also not dedicated when coming from valve they’re using dynamic cloud hosting. That gets thrown around as dedicated for console games but that is not what I dedicated server is.

    I don’t know if valve calling their cloud hosting dedicated, I haven’t been following since the beta. I have seen stories where sites are reporting valves dedicated servers but they don’t offer dedicated servers.