DA2 had it IIRC but Inquisition didn’t, and it looks like it’s not in Veilguard because overview makes it look more like modern FF games which definitely don’t have anything like that.
DA2 had it IIRC but Inquisition didn’t, and it looks like it’s not in Veilguard because overview makes it look more like modern FF games which definitely don’t have anything like that.
Yeah, I’m not completely getting this. The article reads as if the study was done just to waste time and really they wanted to propose their “if rideshare is done sustainably” suggestions.
I live in a place where a car is basically required for normal life. As such, my experience with ride-share services is exclusively when I’m traveling and thus don’t know the area super well. Ride-share rides “replace” a transit ride, yes, but in that it’s theoretically possible to have taken a different option, but does that mean that the public transit option is good or reasonable at that time or place?
Like, if my party and I have been out drinking for a while and are leaving, could we theoretically walk to a nearby subway station and figure out a couple of changes and get back home? Probably. Is it a lot easier to go “Hey Lyft/Uber please pick us up and drive us home while I wobble drunkenly in the back seat”? Yes. Does this count as a “replaced” ride? If ride-share didn’t exist, I would have had to take the public transit option (which is assuming that normal taxi’s didn’t also exist). If I knew I wouldn’t be able to ride-share home though, is there a serious chance that I would have just not done what I wanted and instead done something else while staying sober so that I could public transit home? Yes, definitely.
Ride-share to me just opens a new list of possibilities. If I know I’m relying on ride-share and I’m not worried about the cost, the list of things I can do goes up. It gives me more options for my evening. Are we saying here that that’s a problem and that people should feel limited to what they can access via public transit? I mean, fair argument but I don’t agree with it.
I didn’t say they were interesting, we didn’t get nearly enough interaction from them to know, but there was unarguably much more depth to them than “agent 123” in most shooters
I have a very simple reason for hating Concord and being slightly happy that it failed: They bait-and-switched the hell out of all of us with that reveal video.
You can’t build up an interesting world filled with characters like that and then give us a PvP-only hero shooter. Who do you think you are, old Blizzard?
I agree that your setup would be perfect, but the reality of the situation is that it depends on the engine and how much time the programmers/artists/whatever have.
Like if the engine doesn’t support dynamically resizing equipment, then you have to make every single piece of equipment over again for every body shape. That is a potentially massive amount of work, even if there is tooling that will automate most of it and only require retouching. There’s only so much time in the day, and every hour that people are working on this is an hour that they aren’t working on building more levels or adding more systems, etc.
Is it better to have “Body Shape A/B” or “Male Body / Female Body”? Because those are the options that are the same amount of work.
It would be better to have a ton of body options. It would be even better to have sliders and have everything adjust itself to fit whatever shape you make. But both of those options take time to work on, and time is money.
I don’t think it’s fair to call (for a specific choice) BG3’s developers lazy because they only have 2 (or 4 for some races) body sizes. They are just optimizing their time investment.
Then they’d have a harder time charging $2/month for it.
I think that they are looking for a resume builder, but I have no idea why AI would be involved.
And the character says it so fucking often
Pirates get a better experience than paying customers with
oldUbisoft games
Because they don’t have to use Uplay
How likely do we think this is to be the interop format that the big name messaging apps use to support that EU regulation to allow cross app messaging?
The problem is a matter of numbers. If every enemy is trying to shove me off a cliff, they shouldn’t also be able to do damage.
Regardless of that though, your last sentence seems to be implying that the player should have just not positioned themselves that way, but I regret to inform you that there are a lot of fights where you don’t control everyone on your side. I save-scummed a fight three times because my ally spent his first turn every single time running straight into combat and standing on a peninsula surrounded on three sides by lava.
People literally beeline my casters and shove them every fight that I don’t stack them behind front-liners. Maybe it’s a difficulty thing?
It’s also super fight-dependent because the only reason to use shove is if you can push someone into something. If it’s just a fight in an open field there’s no use.
Though it is a super easy way to just try to get away free from a AoO from a melee person in range. The action economy is supposed to be “if I don’t want to take an AoO and can’t teleport, then I have to Disengage and that’s my action”, but now they can try a shove for “free” and if it works they can move freely and still attack.
Thunderclap requires a spell slot and isn’t a bonus action. Part of the problem is that every enemy gets to do their full attack, and then go ahead and try a shove just to see if it works for funsies.
If shoves work to the way that they do in d&d, then an enemy going for a shove and failing would mean that they had done nothing on their turn and that you would be net-positive on the round. That doesn’t happen in this game because they get to have their cake and eat it too by getting to make an attack and a shove in the same turn.
You say “besides the technical issues” as if that was something small enough that you can just casually brush it aside. Andromeda performed like absolute trash when it came out, and that was a huge reason why people panned it.
As for the story reasons you highlight, I don’t agree with most of them personally, but they’re subjective so that’s on you.
The technical state that Andromeda released in is the biggest reason why I consider it an absolutely trash game.
Sony for one. My Xperia One III (a fucking $1300 or whatever flagship) comes with a completely uninstallable Facebook apk
Inquisition was a downturn from DA2 but it was nowhere near as bad as Andromeda or Anthem. Dragon Age was the property they had that they hadn’t messed up yet, so if Dreadwolf is bad then we’re down to 0.
That’s true for sure, but that doesn’t mean that it’s valve didn’t do an absolute fuckload of work to get proton to be actually functional.
Getting direct3d and vulkan working with actually useful performance was the turning point for Wine being useful for games in addition to just standard applications.
They definitely spent an ass-load of money on that and the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.
If you’re talking about Chris Pratt and Tom Holland, why would you pick “Uncharted” to use as your contact point for Tom Holland instead of fucking Spider-Man?
E: This is targeted at whoever wrote the title for Eurogamer of course
It looks like maybe is showing the username as opposed to the display name. The username is “@autotldr@lemmings.world” and then the display name is “AutoTL;DR”, so I think you’re seeing it correctly you’re just seeing a different thing.
A billionaire’s kid ruined a perfectly functional company/division due to being a poor judge of character and overly greedy?
Here’s my surprised face: -_-