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Cake day: August 15th, 2023

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  • gila@lemm.eetoAsklemmy@lemmy.mlDo you dislike HR in workplaces?
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    1 month ago

    In the startup I worked for, the HR lead was the CEO’s significant other. They had made fundamental contributions to the operations of the company since its inception and relatively humble beginnings. Once it had grown beyond a certain size, there wasn’t really any particular executive position within a logical company structure for them to fill. The individual departments were run by people more qualified in those areas. I think it made sense for the company to continuously recognize their contributions (and obviously the boss isn’t going to fire their partner), but HR ended up being mostly just a cushy job for them to fall into.

    It was one of those companies that likes to say its “like a family”, but really there’s an in-crowd (i.e. the founding staff) and everyone else. I was part of the former, so I could be honest and open with them with regard to HR issues and be supported, and that was nice. But on the other hand, I witnessed HR actions related to incidents involving other staff that caused me cognitive dissonance, because it would’ve been handled differently if I were the staff member involved. More than anything else, because I had found myself in the right place at the right time. Because I was a part of the landed gentry, as it were. That’s fucking bullshit, and the experience made me realize that they weren’t actually different from other companies like I had thought.

















  • Moving a joystick is fundamentally different to moving a mouse. With a joystick there is a spring constantly acting to center it - no equivalent force when using a mouse. So you need to get a feel for estimating that force and accurately counteracting it in various gameplay scenarios. That’s a completely different “muscle” to have a memory of vs. using a mouse I think

    Also, modern controller joysticks generally are not great. Most have medium to large deadzones in the center by default. I’d recommend reducing them for more responsiveness. It comes with the tradeoff of being more susceptible to stick drift. But that isn’t something you should be afraid of. It’s a physical impossibility for their design to not wear over time. I’d recommend recalibrating and adjusting settings regularly. At the end of the day, replacing joystick modules only requires screws (no soldering) so it’s cheap and relatively easy.

    If you’re really serious you could get some hall effect joystick modules. That way you wouldn’t need to recalibrate often and could keep a consistently small deadzone setting without encountering drift. i.e. default settings from like dualshock 2, when stick drift was just as apparent but people hadn’t gone crazy over it yet.

    Minecraft would be fine for learning fps movement in a relaxed setting.


  • It is different for simulated blurriness, because simulated blurriness can’t be modulated by your ocular muscles, so they won’t reflexively strain to focus.

    You couldn’t really achieve that effect by actually putting any kind of lens in front of your eyes though. That is not a simulation of blurriness, it is actual blurriness.

    The primary way it would be bad for your eyesight is by inducing eye strain, itself a primary cause of blurred vision. It’s a reflex of the subconscious brain - either your eyes will be constantly trying to focus, which strains them, or you’re consciously unfocusing them, which also strain them.

    If you had eye strain causing blurry vision naturally and didn’t correct it with glasses, likely there’d be no downward spiral unless you have some other condition causing that. It’d potentially cause other issues like headaches or spasms though