It’s also good to mention that it’s an open source game and they do indeed plan to release it on Steam later.
Keyoxide proof: $argon2id$v=19$m=64,t=512,p=2$/Bxo7QiXHH/MThwxZ1irnA$S8IDyQY5+tRZjnqvqnYcGQ
It’s also good to mention that it’s an open source game and they do indeed plan to release it on Steam later.
Fourthing, my absolute favourite game.
Most shells usually default to a truncated version of the hostname that only uses the hostname up to the first dot. Of course one can change that by setting the PS1
env var and using (in case of bash) \H
instead of \h
.
Basically servers and Pis.
If you wanted to host your own site and services, a Linux vps was (and still is) the only choice. Back then it was Debian, nowadays I use Arch on everything. Same with Raspberry Pis when the first one became available in 2012. With university I started using Arch on my laptop and later when Proton and Wayland became good, I moved to it on the Desktop as well.
I learned that using nix on arch for the home directory in addition to pacman and the aur is quite an unbeatable combo that I prefer to having everything managed by nix. The problem with nix and nixos I see for one is that it leaves some performance on the table for reproducibility and that many packages are or cannot be packaged for nix. Additionally arch already is quite reproducible albeit not as much as nixos. Writing your own meta package with a simple pkgbuild to manage the system base seemed like a good substitute for me.
+1 for the Technitium DNS server. I run it in Docker on a pi4 because I need a proper local dns server first that does DoH and ad and tracker blocking second. It does the latter just as well as pihole and adguard with support for many more list formats but pihole and adguard do dns just on a really basic level.
I am surprised no one mentioned HCL yet. It’s just as sane as toml but it is also properly nestable, like yaml, while being easily parsable and formattable. I wish it was used more as a config language.
This is actually a really great point. If I have to treat them as different platforms as a developer, since for example my code isn’t platform agnostic/cross-platform for whatever reason, why should these market share studies do it any different? In the end it’s the software or rather the developers/companies deciding if it’s worth their time and money investment these market shares matter for.
Even if I don’t use this distro and just use plain Arch myself, I know that CachyOS is a bit more special as it at least compiles the arch repo packages for a newer x86 target and with additional compiler optimizations again that improves performance on newer CPUs. You can achieve the same on an Arch system with the wonderful ALHP project I use on one system but Cachy certainly makes this more accessible.
Well, Minetest also can hardly be compared to Minecraft as Minetest is only an engine or platform for voxel based games like Minecraft. What you rather have to critique is something like Mineclonia that is apparently a more active fork of the MineClone2/VoxeLibre project that try to perfectly replicate Minecraft (without using Minecraft assets that is) on Minetest. Allegedly it’s pretty good now but I haven’t tried so myself. As already mentioned, the community for Minetest as a whole is pretty small and that additionally split among so many different games building on that. But it’s good that viable alternatives exist in case Microsoft ever considers shutting down the Java edition.
Edit: Typo