Another good lesson about why we should trust only FOSS ecosystems

  • Grass@sh.itjust.works
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    10 months ago

    Really though, what were they thinking. Why would anyone risk staying with unity after all their bad decisions, especially when they clearly have no intention to stop being dumb.

    • OsrsNeedsF2P@lemmy.ml
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      10 months ago

      I went to a game dev meetup in Seoul last year. Everyone was using Unity.

      I went again last month. Half the people were using Godot.


      For a bit more context, I used to work in the gaming industry. We used Unity because it was great for making money - drop in ads and tracking, you’re good to go. The Godot ecosystem isn’t as mature for that yet. However, even we were considering switching to Godot. It wasn’t worth switching for a number of reasons (besides the above mentioned ones, Godot is also “laggier” and we have some heavier games), but had we started shop yesterday, it’s safe to say we would have used Godot too.

      Unity just laid off 25% of their workforce. That is not a small number. Their days are numbered.

      • vexikron@lemmy.zip
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        10 months ago

        Yep, I started my own game dev journey a year ago after a decade in the tech industry.

        My gamer friends: Use Unity Bro its so easy to learn!

        Hrm but uh what about cost structure, licensing, all that kind of stuff?

        Doesnt matter bro, you can just port it all if it doesnt work!

        Well uh, porting is actually a lot of work and burnout is a serious concern so wouldnt it make more sense to-

        Youre making this too complicated, what you need to do first is-

        And that conversation was obviously useless.

        Anyway yeah, I picked Godot after doing, you know actual research on all the benefits and limitations of various engines.

        See, Godot, being open source, and myself, not having a huge amount of money to throw at this, and also not just knowing any reasonable or reliable people that could contribute… I can afford to work with Godot at a comfortable pace and not be driven insane by budgetary concerns and a timetable, and Godot is likely to only improve, and I can improve with it, expand the scope or add new features as they become better supported by engine updates or freely usable nifty tools and techniques proliferate.

        Also at this point I am planning on really only supporting linux users, as I am again looking to do this as a hobbyist that isnt really concerned about making a ton of money, and also at this point I just literally despise every technically incompetent person non FOSS user I have ever known, so Godot suits that well.

        Oh and linux gaming marketshare is growing rather rapidly.

        • TimeSquirrel@kbin.social
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          10 months ago

          I just literally despise every technically incompetent person

          Those are strong words for people that just didn’t dedicate 90% of their lives to tech like we did. Some people actually do have other interests you know.

          Is it okay to hate you simply for not knowing what a flyback diode, colpitts oscillator, phase-locked loop, or regenerative receiver is? That’s my hobby. And there are not as many of us as there are software devs. There are not many here who I can discuss electronics engineering with. But I don’t despise people because of that.

          You gotta realize, WE are the weirdos, not them. A very high interest and obsession over tech is not an average human quality.

    • Godort@lemm.ee
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      10 months ago

      They’re mostly banking on the cost of change being higher than the inconvenience of staying.

      • rastilin@kbin.social
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        10 months ago

        They probably are, but it’s not really about cost, it’s about fear. I fear that while it costs $x to switch to Unreal Enigne now, it’ll cost $x+10 after a few weeks when they do their next decision, and $x+20 a month or so after that.